Xenoblade Chronicles 2 Nintendo Switch 2 Edition File Size Revealed at 45.8 GB as Final Fantasy 14 Tops 117.2 GB

Nintendo eShop listings confirm download sizes for several upcoming Nintendo Switch 2 and Switch games, with Final Fantasy 14 Online topping the chart at over 117 GB.

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Xenoblade Chronicles 2 – Nintendo Switch 2 Edition will require 45.8 GB of storage, according to Nintendo eShop listings. (Image via Nintendo)

Nintendo has updated its eShop listings with download sizes for several upcoming Nintendo Switch 2 and Nintendo Switch games, giving players a clearer idea of the storage required ahead of release. Among the biggest reveals are Xenoblade Chronicles 2 – Nintendo Switch 2 Edition and Final Fantasy 14 Online, the latter becoming one of the largest downloads currently listed for the new console.

Final Fantasy 14 Online will require 117.2 GB of storage on Nintendo Switch 2, making it the largest game in the latest eShop roundup. The MMORPG is followed by Xenoblade Chronicles 2 – Nintendo Switch 2 Edition, which has a listed file size of 45.8 GB, while Blue Reflection Quartet comes in at 34.7 GB.

Other confirmed Nintendo Switch 2 download sizes include Truxton Extreme at 9.8 GB, The Prince of Tennis Doki Doki Survival: Eternal Passion – Tie Break Game – Nintendo Switch 2 Edition at 5.7 GB, and The Prince of Tennis Sweet School Festival: 40 and More – Nintendo Switch 2 Edition at 5.6 GB.

Nintendo also updated file sizes for a wide range of original Switch titles. Blue Reflection Quartet is listed at 13.9 GB on Switch, while Tome of the Damned requires 7.0 GB. Other additions include Volcano Princess (3.7 GB), Kugayama Shiori’s Death Diary (3.3 GB), and dozens of smaller indie releases.

The file size information was collected from Nintendo eShop listings across North America, Europe, and Japan, meaning the final download sizes could change slightly before launch.

Andrew Burke is a senior gaming analyst and long-form features writer specializing in Nintendo’s hardware evolution and first-party ecosystem. With a background in software engineering and interactive systems, he approaches gaming coverage through a technical lens, often breaking down performance optimization, engine behavior, and design constraints across Nintendo platforms.

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