Nintendo Switch 2 eShop Charts: Splatoon Raiders Overtakes Star Fox to Claim No. 1 Ahead of Launch

Nintendo's upcoming shooter tops the latest Switch 2 eShop rankings through pre-orders, while Denshattack makes a strong debut.

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Splatoon Raiders climbed to No. 1 on the Nintendo Switch 2 eShop chart ahead of its official release. (Image via Nintendo)

Nintendo has released the latest Nintendo Switch 2 eShop charts for the week ending July 19, 2026, and Splatoon Raiders has already secured the top spot before its official launch. The game’s early success appears to be driven by pre-orders and pre-loads, signaling strong anticipation among Switch 2 owners.

Splatoon Raiders ranks No. 1 on the overall Nintendo Switch 2 eShop chart despite not yet being available. The title is followed by Star Fox at No. 2, while newly released action game Denshattack enters the chart at No. 3, making it one of the week’s biggest debuts.

Splatoon Raiders leads the latest Nintendo Switch 2 digital sales rankings before its worldwide launch. (Image via Nintendo)

Nintendo’s first-party lineup continues to dominate the rankings, with Mario Kart World, Donkey Kong Bananza, Pokémon Pokopia, Pokémon Legends: Z-A – Nintendo Switch 2 Edition, and upgraded editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom all remaining in the Top 30.

The download-only rankings paint a slightly different picture, with Denshattack taking the No. 1 position ahead of Moonlight Peaks – Nintendo Switch 2 Edition and Go-Go Town – Nintendo Switch 2 Edition. Popular third-party releases such as Hades 2, Hollow Knight: Silksong, PowerWash Simulator 2, and Stardew Valley – Nintendo Switch 2 Edition also feature prominently.

With Splatoon Raiders already leading the overall charts before release, Nintendo appears poised for another major first-party launch as excitement around the Switch 2 ecosystem continues to grow.

Reviews Specialist

Darrell Brian is a reviews specialist known for structured, criteria-driven evaluations of Nintendo titles. His methodology focuses on gameplay systems, replay value, mechanical depth, and user experience rather than surface-level impressions.

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