Stories that involve the control of time usually manage to stand out, because everyone wanted to have the controstasle about it. Traveling to the past and changing events or being able to move into the future and not having to wait in line, for example, are just some of the possibilities. In The Ambassador: Fractured Timelines, we take control of Gregor, an apprentice wizard, to defeat a mysterious army that has destroyed his magical kingdom.
The story begins during one of the training sessions of our protagonist, who is preparing to become an ambassador of time, a class of wizards who have the ability to manipulate time using supernatural powers. After going through what would be the game’s tutorial, the capital of the wizards suffers a powerful attack. Gregor watches from afar, on the training ground, becoming one of the only survivors and being charged with saving the society from the magicians and restoring peace in Tamaris.
The storyline is very simple and works only as an excuse to make sense of the gameplay. In addition to the narrative, there are some hidden collectibles that tell a little more about the game’s universe. At first, there are three areas to be restored: the forest, the ice mountain and the main city, Tamaris. The worlds are divided into fifteen different levels, with progressive difficulty. Between one phase and the next it is possible to win new weapons, which makes the gameplay less boring.
After completing the three areas, the person responsible for the whole tragedy reveals himself to the protagonist and unlocks the last world. Although it is smaller than the first ones, this one is much more difficult than the previous ones, requiring much more precision and quick thinking from the player – which is classic in video games, since it precedes the final battle.
At first glance, The Ambassador: Fractured Timelines may sound like The Legend of Zelda because of the fanciful look and even the equipment selection menus. But that impression ends as soon as we start playing for real, since the title is a shooter and, instead of firearms, you shoot swords.
Gregor throws and pulls the sword back into his hand using magic. In addition to the sword, it is still possible to equip a magic staff in the other hand of the protagonist and, to change weapons, just press the R button. It is necessary to be aware, however, that hammers and other heavier swords cannot be pulled back due to enormous weight. In that case, you need to walk to the gun if you want to have it again.
The highlight of The Ambassador: Fractured Timelines gameplay is the mechanics of manipulating time. There is a bar that measures how much you can use this skill, so it is essential to have quick thinking in order to be successful in a battle. In addition, it is possible to use certain objects in the scenario, such as boxes and rocks, to gain an advantage in some situations. Similar to The Legend of Zelda: Breath of the Wild Stasis , you can stop time and hit objects so that when time comes back, they are hurled at opponents.
Unfortunately, stopping time is the only control the protagonist has over him. It is not possible to reverse actions, for example, which makes the game somewhat limited to a single mechanic. At least there is a good variety of weapons, bringing some variety to the gameplay. Although they are repetitive, stages are very beautiful and very detailed. The soundtrack is very beautiful and pleasant, but it is totally environmental, that is, there is no striking melody.
In addition to the campaign, there is a mode called BloodHenge, which is basically a horde mode. Enemies spring up in waves, and they are all vulnerable. Killing them will earn you points for buying new weapons and unlocking new rooms. The goal is to survive as many waves as possible.
The magical adventure begins to become less enchanting when the first problems arise during gambling: the game runs at 30 frames per second, even in TV mode. For an RPG or strategy title, this would not be so relevant, but it is not the case with The Ambassador: Fractured Timelines, since it proposes to be an action game, and in some moments, it has many objects on the screen at the same time. time. At certain stages, I really got tired looking because of the amount of things moving on the screen at that frame rate.
The title has a translation into the Brazilian Portuguese language, but strangely some icons are not displayed correctly in the menus when the Tupiniquim language is selected. In addition, it is not uncommon to find grammar and concordance errors in the translated texts. Something that didn’t happen when I played the same levels in English.
The main problem with The Ambassador: Fractured Timelines is in the gameplay: to complete an internship, it is mandatory to defeat all enemies. I’m not complaining about this obligation, after all, it was a level design decisionmade by the game director. However, there is no map or flag on the screen indicating its location on the stage. This forces the player to wander around the scene over and over again, until he finds the last enemy hidden in any corner.
In addition to being frustrating, these flaws make it difficult to complete the phases in record time and impair the accuracy of the aim (in the case of the frame rate per second), taking away all the charm that the game could have.
The Ambassador: Fractured Timelines tries to be a different game with creative mechanics and well-crafted visuals, but the lack of variety in gameplay and level design problems make it mediocre. Perhaps if tinyDino Games had dedicated a little more time to devise different battle mechanics, the title would deserve a stronger recommendation.