Square Enix has shared new details about its upcoming action RPG, The Adventures of Elliot: The Millennium Tales, offering players a clearer idea of how long the experience will last when it arrives on Nintendo Switch 2 later this month.
With anticipation building around the title, the development team has now outlined both standard and completionist playtimes, giving fans a better sense of the game’s scope.
The update comes as Square Enix continues to expand its lineup on the new hardware, with Elliot positioned as one of its notable RPG releases following the company’s ongoing push with major franchises.
Main Story Estimated at Around 30 Hours
According to director Shota Fukebara, players can expect a “standard playthrough” of The Adventures of Elliot to take roughly 30 hours. The estimate was shared during an interview with Gamereactor, where Fukebara explained how the game’s structure balances story progression with optional content.
“I’d say it takes about 30 hours for a standard playthrough,”
Fukebara said, giving players a baseline expectation for completing the main narrative. This puts the game in line with many modern action RPGs, offering a substantial experience without requiring an overwhelming time commitment.
The 30-hour figure is designed to reflect a typical playstyle focused on the core story, suggesting that players who stick primarily to main objectives can expect a steady and well-paced journey through the game’s world.
Completionists Can Expect Up to 50 Hours
For those looking to explore everything the game has to offer, the total playtime increases significantly. Fukebara confirmed that a more thorough run could stretch to around 50 hours, depending on how much optional content players engage with.
“And around 50 hours if you really dive in and explore every inch of the map across all the eras,”
he added in the same interview. The game’s design encourages exploration, with multiple eras, side activities, and hidden elements contributing to the extended playtime.
A key factor in this expanded experience is the progression system tied to the character Faie’s magic abilities. As players unlock new powers, they gain access to additional areas and mini-games, effectively rewarding deeper engagement with the world.
Exploration and Player Choice Drive Replay Value
One of the defining aspects of The Adventures of Elliot is its emphasis on player choice and exploration. Rather than offering a strictly linear experience, the game includes optional quests, mini-games, and branching paths that can significantly alter how long players spend in each area.
Fukebara highlighted this flexibility, noting that the total playtime “ultimately depends on the player and how adventurous you are feeling.” This design philosophy reflects a broader trend in RPG development, where developers aim to cater to both casual players and completionists within the same experience.
By tying progression to exploration and optional content, the game encourages players to revisit areas and experiment with different approaches, potentially increasing replayability beyond the initial run.
Demo Already Available Ahead of Release
Ahead of its official launch on June 18, 2026, Square Enix has released a prologue demo for The Adventures of Elliot on the Nintendo eShop. This early version allows players to experience the opening section of the game and get a feel for its mechanics, combat system, and world design.
The demo also serves as a marketing push to build interest before release, giving players a chance to engage with the game firsthand. For those unsure about committing to a full purchase, it provides a risk-free way to test the experience.