Little Nightmares II

The first Little Nightmares proved to be a competent game and with a unique artistic direction, establishing itself as one of the most differentiated platform and puzzle products of recent years. For the sequence, the motto of “winning team, don’t move” prevails, after all, there were few significant changes. It is not an exaggeration to say that the second edition of the series can be seen as a robust expansion.

The gameplay is quite similar, with that traditional 2.5D perspective still in place. Although the camera has an almost fixed perspective, with small changes in zoom in and zoom out, it is possible to control the character towards the background of the scene or closer to the camera. The controls are very similar too, with the introduction of some new gameplay elements, but that do not drastically alter the experience compared to the first game.

This time, the protagonist is the young Mono, accompanied by the already known Six – main character of the first game. The pair travels through different hostile environments and with bizarre creatures, just like in the first edition. The main difference here is the emphasis on puzzles using the help of your partner.

For much of the game, you need to take advantage of Six’s helping hand to continue the campaign. Other novelties that are worth mentioning are the possibility of using objects such as “melee” weapons and the confrontations derived from this new functionality. However, hitting enemies with such items is not always a very fun process, since precision is required in time and any mistake results in immediate failure.

In general, Little Nightmares 2 reproduces the essence of the first game. What’s good is back, what’s bad too. The slightly heavy movement and buggy physics in the interaction with some objects are some negative points, however, they are small problems that do not present any obstacle to the satisfactory experience that the game provides.

The basis for the experience of this second edition is puzzles. Occasionally the game will demand creative solutions to the imposed challenges and much of it involves the use of objects, as well as their physics. There are also moments of pure platforming, combat and stealth, generating a pleasant diversity to the gameplay.

A peculiar feature of the two games is the dark and strange atmosphere, which can cause some discomfort to the user of the game. The chapters of the School and the Hospital are phenomenal in this sense, especially for the excellent art direction.

As in the first, the game is divided into five chapters – each with its own theme and setting. While the first edition was mostly located indoors, in the second there is greater variation in this aspect.

A brilliant quality of the series is the design of the monsters and enemies. Each chapter usually features a Nemesis, a creature that chases the pair of protagonists. In Little Nightmares 2, such chases and stealth moments have returned and represent the high point of the game. The tension and atmosphere of terror caused by the appearance of strange and unhealthy enemies is an experience that this series continues to provide with mastery.

One point that Little Nightmares 2 lacks is its extension. The campaign could be bigger. It’s an experience comparable to the first game, not to mention the Secrets of the Maw expansion. It also weighs the fact that the final chapter is not the best and rather short.

At least there are some incentives to return to Little Nightmares 2, as there are customization hats to be collected, in addition to the existence of some specters that are hidden by the game. As in the first, there are some interesting easter eggs for the most attentive eyes.

Little Nightmares 2 is not a visual landmark, but it is a very beautiful game, especially for the whimsy used in the scenarios. There is a filter with a grain effect that is a little intense and unfortunately there is no way to remove it. The animations remain very similar to the first game and are well crafted. The soundtrack is satisfactory and the sound effects are surprising, it is worth using a good headset to enjoy the game.

As for the most basic technical aspects, the game from Tarsier Studios runs at 30 frames per second on both PS4 and PS4 Pro, the resolutions are 1080p and 1620p respectively. There is currently no way to enjoy 60 frames per second on PlayStation platforms. However, it is worth mentioning that the game will receive an update to take advantage of PlayStation 5 features in the near future.

Little Nightmares 2 is more of the same, but it is a repeat of a very unique and enjoyable experience. Although it does not bring significant innovations and provides a brief experience, the art and design of the game is quite impressive. It is an essential game for anyone who enjoyed the first edition, on the other hand, it is not a product that will change the opinion of those who did not like the predecessor.


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