When first seeing Ittle Dew and Ittle Dew 2 it may have immediately led some to think of them as a clone of the Legend of Zelda series, which is not true. This Ludosity title is rather a puzzle game, full of references and humor, with just a few elements in common with the Nintendo series.
The story is simple: Ittle and Tippsie, their flying mini-fox who gives tips and sarcastic comments, are trying to escape from an island. A pirate who has a shop stuffed with a pile of junk in the middle of the island doesn’t want to sell them a raft and so sends the duo on a mission to try to retrieve an artifact in exchange for that marine vehicle. The story is practically nonexistent and what is never taken seriously, focusing essentially on a series of jokes and references to other games.
The content of the game is essentially based on a series of puzzles with bombs, traps, buttons, push blocks, torches, ice, among other elements, the combat having a completely secondary role outside of the occasional bosses, so that always returns at the entrance to the room when you die and with the puzzle back to square one. The game starts with a single weapon, a stick that Ittle found on the island, but there are three other items that unlock throughout the game. As you progress, the complexity of the puzzles increases, quickly reaching the point of looking at the screen, wondering for a moment what the best solution to solve each puzzle is, puzzles that are always in a single room, instead of the levels and temples of the Legend of Zelda series.
Unfortunately, for those who just want to reach the end, the game does not last long and it can be completed in two or three hours on the first play. Anyone who wants to try to catch all the collectibles has a much more interesting challenge ahead. Most of Ittle Dew’s extra content is far more difficult (perhaps even too difficult at times) than the main game, which in itself is a little thoughtful, with a series of puzzles that pass completely beyond the barriers that the game suggests. It is necessary to think beyond the effects that each skill gives the player to be able to discover mechanics that without set skill puzzles would be impossible. It’s something that isn’t new anymore these days but is stil refreshing to see, making the player think he’s a little genius every time he discovers something.
Anyone who wants to go beyond the limits and feel confident enough has other, even more complicated challenges at their disposal. Nothing in the game has to be done in order, there are faster shortcuts (but with more complicated puzzles to solve) in each zone of the map and it is possible to end the game with just two of the three items (any group of two), thus offering several different forms of interest to players.
The artistic and technical components are quite competent, even if they do not deserve much attention. None of the songs are sticking to your mind though they go well with the game and the graphics are very nice to the eye. With no flaws to point out, just note that the game blocked for me once near the end, having me to repeat the boss. But that could well already have been fixed by the time you read this.
On the downside, it can be pointed out that in certain situations, fighting is more important than it should be, given that the rest of the game is just about puzzles. It is sometimes annoying to be able to pass a rather complicated puzzle and then get to a boss just to die too many times, because Ittle’s attacks are probably the worst working part of the game. It would also be nice if the main game was bigger, but it is still appropriate for the price that is asked.
Ittle Dew, not exactly what it sounds like, is a great puzzle game, full of puzzles that make you think beyond what the mechanics show. Although short, there is a lot of interest for those who are willing to try different things, being easily recommended to all lovers of the genre.
Ittle Dew is a great Puzzle Adventure game with some of the best elements borrowed from Zelda